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Tuesday, May 22, 2012

Eyeborws and cheese



There was some cheese which was brave and mighty
With an odor as potent as it was salty
But the one thing that brought it discrace
Was the lack of eyebrows on its face.


Then came a man wiggling his brow
Eyeing with hunger said cheese
But what he did not account for
Is that the breeze
From a nearby cow
Melted the cheese.

The moral to this was simple I felt:
Have eyebrows and you will not melt.


Sunday, October 2, 2011

Detonation relic: prelude to postlude - 24 hour comic day

It's a bit less than 12 hours in. But I'm done with the 24 hour comic day. I believe I shall name it... "Detonation relic: prelude to postlude".

Without further nonsense. The work:

Saturday, October 1, 2011

Set 3 preview (24h comic)


Part of the 3rd set

24 hour comic day Preview 2


I'm not exactly working on pages but on 800*6400 pixel wide images, I might cut them into pages later on, or leave them as is.

24 hour comic day sketchy preview of page 1

First I'll sketch out 100 or so panes to get the base story, then I'll add finishing touches

Sunday, August 14, 2011

All is fair

One thing I have always disliked about games is that they treat player characters and monsters as separate entities, often with different set of rules. This makes it harder for players to play as monsters and it makes it harder for game masters to keep track of all the rules, unique abilities, traits, feats, skills and whatnot. What it does do successfully is streamline the introduction of disposable enemies.

Wednesday, August 10, 2011

Roll for unnecessary heroism

Combat in 3.5 was never spectacular. I assume that this must be the reason behind the 4th edition flamboyance.  My idea was to allow the characters a roll for for unnecessary heroism instead of their usual roll for improbable events. This had the advantage of not risking to kill or inconvenience the rest of the group, while providing a more spectacular way of fighting back with enhanced prowess. In essence it was giving up power but gaining control.