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Saturday, August 6, 2011

Magic items and dice rolls

To keep things interesting, I decided to allow any and all magic effects to happen regardless of the item being identified or not. However I didn't want to just give away the magical nature of items for free.


As skill rolls were often concealed from player view ( leading to interesting mechanical improvisations if the players wanted to roll their own dice) I simply extended the system to any weapons which were not obviously un magical. Not that anyone ever bothered casting detect magic. Bonuses and penalties to hit or damage, triggered or passive effects, usage of different dice for damage and so on were either detected by experimentation or never found out, and the item was used because it was ' just better'.

Of course this lead to some non magical weapons to be considered enchanted due to lucky rolls and genuinely magical items to be discarded our sold for next to nothing. 

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